With a final pull of the trigger, space engineer Isaac Clarke severs the Necromorph's last limb, and it slumps out of life. Clarke barely survived his latest encounter with a cabal of zombie-like ...
The Fourth Wall is an imaginary barrier between the game player and the space in which the game takes place. Narrative and The Fourth Wall provide two questions that must be asked of every UI ...
Hae Jin Lee is a multi-disciplinary user experience designer who likes to work at the intersection of various creative disciplines including psychology, sociology, art, computer science, and ...
Sixty years ago the Brookhaven National Laboratory in Upton, NY held an open house. Visitors who toured the lab were treated to an interactive exhibit, a game titled Tennis for Two. The setup was ...