August 3, 2005 The world’s most important computer graphics showcase SIGGRAPH 2005 opened yesterday with a rash of new important announcements and techniques to be seen on the floor of the Los Angeles ...
Epic Games has acquired Cubic Motion, a provider of automated performance-driven facial animation technology for video games, film, broadcast, and immersive experiences such as virtual reality. Cubic ...
Facial animation and performance capture represent a rapidly evolving field at the intersection of computer graphics, machine learning, and human–computer interaction. This discipline focuses on ...
GameSpot may get a commission from retail offers. In an interview with GamesTM, writer Josh Scherr contextualised the improvements by comparing them to previous Uncharted games and The Last of Us, ...
As technology has allowed videogames to become more and more realistic, animation techniques have also evolved to bring characters to life. In just the past 15 years, developers have moved from ...
In November of 2016, we spoke with Adobe about Project StyLit, a research project that used artificial intelligence to apply an artistic style to a three-dimensional model. It was an intriguing ...
The real-life Laika — a Russian street dog who became the first animal launched into orbit — lasted mere hours in space, but paved the way for humans to eventually follow in her tracks. Today, the ...
Mass Effect: Andromeda’s facial animations are not very good which has led segments of the internet community to lose their minds. Memes, gifs, blog posts, articles and despicable sexist attacks on ...