Posts from this topic will be added to your daily email digest and your homepage feed. In preparation for HyperCard’s 25th birthday this August, Matthew Lasar over at Ars Technica has a great piece on ...
I remember in high school my friends and I put together a Hypercard program which integrated some TrueBasic graphics programs that did a simple "Orrey" simulation of the solar system, and an actually ...
Matthew Lasar at Ars Technica offers a look back at the wonder and glory that was HyperCard, Apple’s software construction kit for the rest of us. In its time, HyperCard enabled the development of ...
Myst is a strange title: essentially a Hypercard stack so big it had to be loaded on a CD-ROM, it was also one of the most intriguing and visually exciting games to come out in years. It has aged ...
Almost by necessity, Apple grew out of the homebrew movement, in which enthusiasts swapped knowledge and parts for building computers, and were as much tinkerers and electrical engineers as they were ...