
Using Biofeedback Games to Build Emotional Regulation in Kids
Apr 30, 2025 · Mightier pairs biofeedback with video game play in a way that allows children to develop both sides of their emotional regulation abilities. By wearing a heart rate sensor while …
Biofeedback-based Digital Games and Well-being in Childhood: …
Nov 20, 2025 · Biofeedback-based digital games offer an engaging solution to the burgeoning youth mental health crisis. This review identified and evaluated empirical evidence of …
somaticvision.com
Giant variety of high-quality games with easy-to-understand feedback. Self-regulation, peak performance and stress monitoring using games, graphs, animations and audio instructions.
Biofeedback — Nevermind
The Windows and Mac versions of Nevermind use biofeedback technology to detect your feelings of stress while playing. When you start to become scared or anxious, the game will …
Biofeedback games – PSI Lab
The objective of this work is to develop techniques that teach stress-management skills while patients play video games. As a step towards our goal of relaxation training, we combine …
Biofeedback in Video Gaming: Balancing Play and Biological …
Jan 22, 2025 · This study offers new perspectives on the intersection of biofeedback, video gaming, and health. For individuals seeking to manage stress or enhance emotional resilience, …
Neurofeedback Games by IFEN Neuroscience
Whether you are a beginner or an experienced neurofeedback practitioner, this game will help you achieve your clients' training goals in a fun and engaging way. Fun gameplay and …
Child Psych Insider: "Mightier" (Biofeedback) Video Games Edition
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Biofeedback Games: Play Your Way to Better Focus & Attention
Aug 12, 2025 · Imagine a world where improving your focus is as fun as playing your favorite video game. This innovative approach uses the power of gamification to make therapy engaging.
Biofeedback Methods in Entertainment Video Games:
Oct 6, 2021 · This article presents a systematic literature review focusing on how different biofeedback interaction methods have been used for entertainment purposes in video games, …