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  1. SFML community forums - Index

    Dec 31, 2025 · Join the SFML community forums to discuss, share, and seek help on Simple and Fast Multimedia Library (SFML) topics.

  2. SFML 3.0.0 released

    Dec 21, 2024 · SFML 3.0.0 released We are very excited to announce the release of SFML 3! 🎉 After close to 12 years since the last major version of SFML came up, it's time for an upgrade! Three years …

  3. SFML 3.0.0-rc.1 released

    Sep 13, 2024 · SFML 3.0.0-rc.1 released We're very proud to announce the first Release Candidate for SFML 3! 🎉 Getting closer to three years in the making, with over 1'000 commits, 38 new contributors, …

  4. TGUI: GUI library for SFML

    Sep 1, 2015 · TGUI tries to support the same operating systems as SFML, so it supports Windows, Linux, Mac OS X and FreeBSD and provides experimental support for Raspberry Pi, Android and …

  5. SFML Game Development -- A book on SFML

    Jun 25, 2013 · SFML Game Development is highly focused on using C++11 with SFML in a modern way, in order to create an up-to-date learning experience, where you can get information all the way …

  6. [HOW] How Do You Play Videos in SFML? : SFML

    Mar 9, 2021 · How do you code SFML in C++ to become a media player for playing videos? To play .mpeg, .avi, .mp3, .mp4 etc within SFML. E.g. You win a stage, then a cut-scene video will play, and …

  7. SFML projects

    Aug 8, 2025 · SFML community forums » General » SFML projects Jump to:

  8. Installing SFML for VS Code

    Jan 21, 2020 · I am attempting to use SFML for my next project, however I have yet to find reliable information on how to install SFML for MinGW, the page on the main SFML website for SFML is for …

  9. how to create "input fields/ text fields"

    Mar 13, 2016 · Hello everyone, i am an absolute beginner with c++ and sfml, i was tasked to create an Artillery Game, 2 player. i really need help on how to create a Text field area where a player will …

  10. 'Tiled' Tile-map Loader

    Aug 16, 2010 · The object class just stores the data parsed from the object tags in the tmx file. All I've added to the original class is parsing of polygon and polyline points and storing them as sf::vector2i …